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Re: Intel HD + Direct3D cause glitched graphics when C++ source code uses bit shifting in color/alpha combiner formula.

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I'm happy to report that this issue is fixed with latest Intel HD drivers (version 15.36.6.64.3907), this was tested and confirmed by several users.

 

Only thing that causes concerns is the fact that this update is not compatible with previous generation Intel HD 3000/4000 hardware, which leaves a lot of customers without this fix.

 

But thank you for the great update!

Concerning the original issue, this topic can be marked as solved.


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